Noam Nisan, Tim Roughgarden, Eva Tardos, Vijay V. Vazirani
Cambridge University Press, Sep 24, 2007
In recent years game theory has had a substantial impact on computer science, especially on Internet- and e-commerce-related issues. Algorithmic Game Theory, first published in 2007, develops the central ideas and results of this exciting area in a clear and succinct manner. More than 40 of the top researchers in this field have written chapters that go from the foundations to the state of the art. Basic chapters on algorithmic methods for equilibria, mechanism design and combinatorial auctions are followed by chapters on important game theory applications such as incentives and pricing, cost sharing, information markets and cryptography and security. This definitive work will set the tone of research for the next few years and beyond. Students, researchers, and practitioners alike need to learn more about these fascinating theoretical developments and their widespread practical application.
https://books.google.com/books?id=YCu2alSw0w8C
Essentials of Game Theory: A Concise Multidisciplinary Introduction
Synthesis Lectures on Artificial Intelligence and Machine Learning
2008, 88 pages, (doi:10.2200/S00108ED1V01Y200802AIM003)
Kevin Leyton-Brown
University of British ColumbiaYoav Shoham
Stanford University
Abstract
Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.
http://www.morganclaypool.com/doi/abs/10.2200/S00108ED1V01Y200802AIM003
A Course in Game Theory Electronic version of “A Course in Game Theory”
by Martin J. Osborne and Ariel Rubinstein
(ISBN 0-262-65040-1)
Copyright c 1994 Massachusetts Institute of Technology. All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. This file is made freely available with permission of MIT Press. It is for your personal use only. You are not permitted to transfer it to anyone else, to copy it, to include any part of it in any other file, or to make it available on any website (whether or not password-protected). Version: 2011-1-19.
http://zhangjun.weebly.com/uploads/2/8/1/8/2818435/martin.pdf
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